PvP is the heart and soul of any MMORPG, and RavenQuest is no different.
There are multiple ways to fight other players in RavenQuest:
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Aether Rifts
Learn more about
Aether Rifts
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Guild Wars
Learn more about
Guild Wars
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‣ War Zones
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‣ Conflict Zones
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Plunder Mode Channel
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Warmode Channel
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Duels
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While all other PvP mechanics are present in other sections of this tutorial, the Duel System is the only one exclusive to this page
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The Duel System
Built for those who would like to fight and not lose anything (or gain ‣ Infamy from it)
You’ll see in the sections below that Open World PvP always comes with some losses, whether it’s ‣ Silver, ‣ Experience, or even your reputation with the community. The Duel System was created to enable friendly matches without any downsides, and many use this mechanic as a way to practice for Guild Wars.
To start a Duel:
- Full health
- Outside of Safe Zones
- Not engaged in any other combat
- Ctrl + Right Click the player you’d like to challenge
- Wait for player to accept the duel
- A countdown will begin
- A banner will appear on the floor
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Important information about duels
- They don’t count for any rewards or points
- The system keeps track of wins, losses and ties
- 1v1 or 2v2
- Healing enemies is disabled
- If any player in the duel receives damage from an outside source, the duel ends
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Open World PvP
RavenQuest offers a dynamic open-world PvP experience that adds an element of excitement and risk to your adventures:
- Open-world PvP becomes available at level 20, allowing players to engage in combat outside of safe zones
- PvP Mode: Allows you to select if you want to play as Peaceful, (does not engage fight with other players), Defensive (damage engages fight with other players who attacked you before) or Offensive (any damage engages fight with other players)
- PvP Channels: Join dedicated PvP channels such as Warmode or Plunder for a more intense open-world experience
- Conflict Zones: Certain areas in the game world are designated as conflict zones, where PvP engagement changes over time. This means that each zone can independently be Non-PVP or PvP depending on the time and icon on the map.
- ‣ Peaceful Zone: Players can’t be attacked
- ‣ PvP Zone: Players can attack each other, but that leads to ‣ Infamy
- ‣ War Zone: Players can attack each other freely without any penalty
All ocean areas are permanent PvP zones, adding an extra layer of risk to maritime activities
The Infamy System
To maintain balance and discourage excessive aggression, RavenQuest implements an ‣ Infamy system:
- Infamy Points: gained when attacking innocent players (those not flagged for PvP).
- Consequences of High Infamy:
- Reduced damage output against other players
- Increased death penalties, including higher experience loss
- Temporary lockouts from peaceful zones, lasting 3 to 20 minutes depending on severity
How to reduce Infamy: Kill players who have attacked innocents to lower your infamy
Balancing the thrill of open-world PvP with the risks of the infamy system adds a strategic layer to player interactions
Warmode
- ‣ War everywhere (except cities/safe zones)
- No ‣ Infamy for killing other players
- 10% boost on ‣ Experience, ‣ Tradepack, and Loot gains
- ‣ Experience boost does not apply to ‣ ‣ ‣ ‣ ‣ Crafting and ‣ ‣ ‣ ‣ ‣ Collecting
- Single instance
Plunder
- Pay a ‣ Silver fee to join (based on your Legacy Level)
- Killed players drop a chest containing their ‣ Silver fee and Loot gained while in Plunder Mode
- ‣ War everywhere (except cities/safe zones)
- No ‣ Infamy for killing other players
- 25% boost on ‣ Experience, ‣ Tradepack, and Loot gains
- ‣ Experience boost does not apply to ‣ ‣ ‣ ‣ ‣ Crafting and ‣ ‣ ‣ ‣ ‣ Collecting
- Single instance