PvP is the heart and soul of any MMORPG, and RavenQuest is no different.

There are multiple ways to fight other players in RavenQuest:

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While all other PvP mechanics are present in other sections of this tutorial, the Duel System is the only one exclusive to this page

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The Duel System

Built for those who would like to fight and not lose anything (or gain ‣ Infamy from it)

You’ll see in the sections below that Open World PvP always comes with some losses, whether it’s ‣ Silver, ‣ Experience, or even your reputation with the community. The Duel System was created to enable friendly matches without any downsides, and many use this mechanic as a way to practice for Guild Wars.

To start a Duel:

  1. Ctrl + Right Click the player you’d like to challenge
  2. Wait for player to accept the duel
  3. A countdown will begin
  4. A banner will appear on the floor

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Important information about duels

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Open World PvP

RavenQuest offers a dynamic open-world PvP experience that adds an element of excitement and risk to your adventures:

  1. Open-world PvP becomes available at level 20, allowing players to engage in combat outside of safe zones
  2. PvP Mode: Allows you to select if you want to play as Peaceful, (does not engage fight with other players), Defensive (damage engages fight with other players who attacked you before) or Offensive (any damage engages fight with other players)
  3. PvP Channels: Join dedicated PvP channels such as Warmode or Plunder for a more intense open-world experience
  4. Conflict Zones: Certain areas in the game world are designated as conflict zones, where PvP engagement changes over time. This means that each zone can independently be Non-PVP or PvP depending on the time and icon on the map.
    1. Peaceful Zone: Players can’t be attacked
    2. PvP Zone: Players can attack each other, but that leads to ‣ Infamy
    3. War Zone: Players can attack each other freely without any penalty

All ocean areas are permanent PvP zones, adding an extra layer of risk to maritime activities

The Infamy System

To maintain balance and discourage excessive aggression, RavenQuest implements an ‣ Infamy system:

  1. Infamy Points: gained when attacking innocent players (those not flagged for PvP).
  2. Consequences of High Infamy:
    1. Reduced damage output against other players
    2. Increased death penalties, including higher experience loss
    3. Temporary lockouts from peaceful zones, lasting 3 to 20 minutes depending on severity

How to reduce Infamy: Kill players who have attacked innocents to lower your infamy

Balancing the thrill of open-world PvP with the risks of the infamy system adds a strategic layer to player interactions

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Warmode

Plunder